The bare-bones rules are all there, and most of them are correctly recognized by the game. Backbreaker’s AI is a jumbled mess of half-finished football. And counting on a full game of Backbreaker to work properly and go smoothly is like counting on EVERY other driver in your morning commute to drive courteously and obey the rules of the road. And you’ll be loving the game.īut that is only when the game is working and things are going smoothly. You may even jump up and cheer after breaking a long touchdown run or blindsiding a QB for an 8 yard sack. The action is in your face and intense, and when things get exciting, you might find yourself bouncing up and down at the edge of your seat like you did last year when Drew Brees was engineering the Saints’ come-from-behind victory in the Super Bowl. Momentum is well-respected, and the game is full of "you’ll never see that again!" moments that will make your jaw drop. The Euphoria Engine is the driving force being this game, calculating and rendering every action and every collision on the field using its simulation of physics and human motion. And while Backbreaker delivers in terms of its revolutionary new game engine, it fumbles the game of football. I’ve been waiting for Backbreaker for years, following every dev diary, watching every trailer, drooling over every new tidbit of information, all the while, fully expecting that it is going to unseat Madden by revolutionizing the football video game world and force EA to relinquish its NFL-exclusivity deal. The Season and Road To Backbreaker modes could keep you busy, but neither of them are playable online, so unless the single-player game is updated with more competitive AI, it won’t be long before you’re blowing every AI opponent out by 50 points every game. I don’t mind the lack of commentary, but some more player chatter, smack talk, and a greater variety of stadium music options would have been nice (you can only hear "Boom" so many times during a kickoff before it gets boring). There isn’t really much going on in the sound department. Just about anything you could ask for that doesn’t directly relate to gameplay is here! Camera angle may not allow the greatest visibility, but it makes action very "in your face." When things work, the game feels great, but blind spots, poor blocking, and the frequency with which your player acts up will really drag down the fun factor. Player models look great and aside from a few too many "ragdoll" tackles, they interact with each other in very lifelike and believable ways.Ĭontrols are intuitive and relatively simple. While it may not have the presentational polish of EA’s football offerings, Backbreaker looks stunning in motion. Less like a game of pro football, and more like a pick-up game with 100 people who don’t know what they’re doing.
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